Notas detalhadas sobre Helldivers 2 Gameplay



As a Helldiver, you and up to three other players will squad up for missions that task you with landing on hostile planets in drop pods, completing various objectives in the surrounding area, and then calling in a gunship to extract you before you're overwhelmed by enemy forces. You can respawn if you die, but revives are limited, though the game is

What’s unique about the story of Helldivers 2 is that it’s driven by the player community. Planning for that is a huge challenge – we have what we think will happen, but we ultimately can’t control what the players do. Which as a player I find cool, but as a writer I find really scary.

As you complete missions, collect loot from points of interest on the galaxy's battlefields, and earn XP, you'll level up and get various currencies that allow you to unlock new weapons and armor pieces.

The game improved on a lot of things that I personally had gripes with the previous game. There are some crashes here and there regarding the in-game Armory and some concerns with the anti-cheat that the game uses, but if you look past those cons, I don’t think there’s too many negatives to write about.

, but multiple Arrowhead developers have confirmed on the official Helldivers 2 Discord server that one is being worked on, and that it will be revealed once the studio deploys improvements and fixes for Helldivers 2 bugs and launch issues.

The best part about the live-service model that they implemented is that you choose the rewards you want to get albeit with some restrictions. They also added new armor types in the game as opposed to the first game, where armor is actually something that you need to optimize now as it was purely cosmetic before. To add to this, the live-service model makes the game have actual missions and goals for you to pursue. Before, you would just grind for specific materials to get the best weapons and you would be pretty much done.

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Always keep an Helldivers 2 Gameplay eye out for samples on the map. They lead to research points, which are the only way to upgrade your weapons/stratagems.

For example, resupply drops apply to the whole team, so if someone uses it, your Supply Stratagem will also enter cooldown. The other thing you'll share is redeployment. If you've got a full squad, you'll have 20 chances to come back, but these are split between the four of you. You can see these in the top-left corner of your screen at all times.

It’s a game focused on being a game, which is for you to have fun, and I think that’s the perfect way to make a fun sequel.

As for the story ahead, all I can say is that the galaxy will look very different a few months from now than it does today.

I’m a big fan of having various options for games, and this is no different. Having different unlockable items can lead to a lot of loadout options to suit your playstyle.

It's still a tense, communication-based game, but it feels designed to generate memorable gameplay - and I think it succeeds. Both the PS5 and PC versions of Helldivers 2 provide a good experience, and the game is attractive enough for a large-scale multiplayer shooter. I would like to see some additional features on PC though: temporal upsamplers are a must-have in my opinion, and frame generation would be great as well. The 1080p resolution on PS5 in performance mode is bound to be a source of controversy too, but I think it's a sensible trade-off given how taxing this game can be. Perhaps experimentation with FSR 2 might yield decent results, especially considering the unimpressive quality of the existing TAA, but this is a tough game to run at high resolutions. So Helldivers 2 is a compelling multiplayer package, and it's technically sound as well. Players looking for a fresh co-op experience are unlikely to be disappointed.

Sharing is caring. Helldivers 2 encourages multiplayer, and it's honestly much faster to take down objectives with a larger squad. You can have up to 3 teammates with you on each mission, and multiplayer can be with friends or through random matchmaking. When you're working as a team, you'll have to and will want to share certain things.

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